public static extern void Shutdown(); public static bool StartBroadcastDiscovery(int hostId, int broadcastPort, int key, int version, int subversion, byte[] buffer, int size, int timeout, out byte error)
internal static void Shutdown() { s_NetworkScene.Shutdown(); s_LocalPlayers = new List <PlayerController>(); s_PendingOwnerIds = new List <PendingOwner>(); s_SpawnableObjects = null; s_ReadyConnection = null; s_IsReady = false; s_IsSpawnFinished = false; NetworkTransport.Shutdown(); NetworkTransport.Init(); }