UnityEngine.Networking.NetworkTransport.Shutdown C# (CSharp) Method

Shutdown() private method

private Shutdown ( ) : void
return void
        public static extern void Shutdown();
        public static bool StartBroadcastDiscovery(int hostId, int broadcastPort, int key, int version, int subversion, byte[] buffer, int size, int timeout, out byte error)

Usage Example

コード例 #1
0
 internal static void Shutdown()
 {
     s_NetworkScene.Shutdown();
     s_LocalPlayers     = new List <PlayerController>();
     s_PendingOwnerIds  = new List <PendingOwner>();
     s_SpawnableObjects = null;
     s_ReadyConnection  = null;
     s_IsReady          = false;
     s_IsSpawnFinished  = false;
     NetworkTransport.Shutdown();
     NetworkTransport.Init();
 }
All Usage Examples Of UnityEngine.Networking.NetworkTransport::Shutdown