UnityEngine.Networking.NetworkTransport.ConnectWithSimulator C# (CSharp) Method

ConnectWithSimulator() private method

private ConnectWithSimulator ( int hostId, string address, int port, int exeptionConnectionId, byte &error, ConnectionSimulatorConfig conf ) : int
hostId int
address string
port int
exeptionConnectionId int
error byte
conf ConnectionSimulatorConfig
return int
        public static extern int ConnectWithSimulator(int hostId, string address, int port, int exeptionConnectionId, out byte error, ConnectionSimulatorConfig conf);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

コード例 #1
0
        internal void ContinueConnect()
        {
            byte error;

            if (m_UseSimulator)
            {
                int num = m_SimulatedLatency / 3;
                if (num < 1)
                {
                    num = 1;
                }
                if (LogFilter.logDebug)
                {
                    Debug.Log("Connect Using Simulator " + m_SimulatedLatency / 3 + "/" + m_SimulatedLatency);
                }
                ConnectionSimulatorConfig conf = new ConnectionSimulatorConfig(num, m_SimulatedLatency, num, m_SimulatedLatency, m_PacketLoss);
                m_ClientConnectionId = NetworkTransport.ConnectWithSimulator(m_ClientId, m_ServerIp, m_ServerPort, 0, out error, conf);
            }
            else
            {
                m_ClientConnectionId = NetworkTransport.Connect(m_ClientId, m_ServerIp, m_ServerPort, 0, out error);
            }
            m_Connection = (NetworkConnection)Activator.CreateInstance(m_NetworkConnectionClass);
            m_Connection.SetHandlers(m_MessageHandlers);
            m_Connection.Initialize(m_ServerIp, m_ClientId, m_ClientConnectionId, m_HostTopology);
        }
All Usage Examples Of UnityEngine.Networking.NetworkTransport::ConnectWithSimulator