UnityEngine.Networking.NetworkTransport.AddWebsocketHost C# (CSharp) Method

AddWebsocketHost() private method

private AddWebsocketHost ( HostTopology topology, int port ) : int
topology HostTopology
port int
return int
        public static int AddWebsocketHost(HostTopology topology, int port)
        {
            string ip = null;
            return AddWebsocketHost(topology, port, ip);
        }

Same methods

NetworkTransport::AddWebsocketHost ( HostTopology topology, int port, [ ip ) : int

Usage Example

コード例 #1
0
        public override void StartServer()
        {
            if (NetworkManager.Get().enableLogging)
            {
                Debug.Log("Transport Start Server");
            }
            HostTopology topology = new HostTopology(GetConfig(), MaxConnections);

            if (SupportWebsocket)
            {
                int websocketHostID = Unet.AddWebsocketHost(topology, ServerWebsocketListenPort);
            }

            int normalHostID = Unet.AddHost(topology, ServerListenPort);
        }
All Usage Examples Of UnityEngine.Networking.NetworkTransport::AddWebsocketHost