UnityEngine.Networking.NetworkTransport.SetPacketStat C# (CSharp) Method

SetPacketStat() private method

private SetPacketStat ( int direction, int packetStatId, int numMsgs, int numBytes ) : void
direction int
packetStatId int
numMsgs int
numBytes int
return void
        public static extern void SetPacketStat(int direction, int packetStatId, int numMsgs, int numBytes);
        /// <summary>

Usage Example

コード例 #1
0
 /// <summary>
 ///   <para>Resets the statistics that are returned from NetworkClient.GetConnectionStats().</para>
 /// </summary>
 public void ResetStats()
 {
     for (short key = 0; (int)key < NetworkConnection.s_MaxPacketStats; ++key)
     {
         if (this.m_PacketStats.ContainsKey(key))
         {
             NetworkConnection.PacketStat packetStat = this.m_PacketStats[key];
             packetStat.count = 0;
             packetStat.bytes = 0;
             NetworkTransport.SetPacketStat(0, (int)key, 0, 0);
             NetworkTransport.SetPacketStat(1, (int)key, 0, 0);
         }
     }
 }
All Usage Examples Of UnityEngine.Networking.NetworkTransport::SetPacketStat