UnityEngine.Networking.NetworkTransformChild.SendTransform C# (CSharp) Method

SendTransform() private method

private SendTransform ( ) : void
return void
        private void SendTransform()
        {
            if (this.HasMoved() && (ClientScene.readyConnection != null))
            {
                this.m_LocalTransformWriter.StartMessage(0x10);
                this.m_LocalTransformWriter.Write(base.netId);
                this.m_LocalTransformWriter.WritePackedUInt32(this.m_ChildIndex);
                this.SerializeModeTransform(this.m_LocalTransformWriter);
                this.m_PrevPosition = this.m_Target.localPosition;
                this.m_PrevRotation = this.m_Target.localRotation;
                this.m_LocalTransformWriter.FinishMessage();
                NetworkDetailStats.IncrementStat(NetworkDetailStats.NetworkDirection.Outgoing, 0x10, "16:LocalChildTransform", 1);
                ClientScene.readyConnection.SendWriter(this.m_LocalTransformWriter, this.GetNetworkChannel());
            }
        }