UnityEngine.Networking.NetworkTransformChild.FixedUpdateClient C# (CSharp) Method

FixedUpdateClient() private method

private FixedUpdateClient ( ) : void
return void
        private void FixedUpdateClient()
        {
            if ((((((this.m_LastClientSyncTime != 0f) && (NetworkServer.active || NetworkClient.active)) && (base.isServer || base.isClient)) && (this.GetNetworkSendInterval() != 0f)) && !base.hasAuthority) && (this.m_LastClientSyncTime != 0f))
            {
                this.m_Target.localPosition = Vector3.Lerp(this.m_Target.localPosition, this.m_TargetSyncPosition, this.m_InterpolateMovement);
                this.m_Target.localRotation = Quaternion.Slerp(this.m_Target.localRotation, this.m_TargetSyncRotation3D, this.m_InterpolateRotation);
            }
        }