UnityEngine.Networking.NetworkTransformChild.FixedUpdateServer C# (CSharp) Method

FixedUpdateServer() private method

private FixedUpdateServer ( ) : void
return void
        private void FixedUpdateServer()
        {
            if ((((base.syncVarDirtyBits == 0) && NetworkServer.active) && base.isServer) && (this.GetNetworkSendInterval() != 0f))
            {
                Vector3 vector = this.m_Target.localPosition - this.m_PrevPosition;
                if ((vector.sqrMagnitude >= this.movementThreshold) || (Quaternion.Angle(this.m_PrevRotation, this.m_Target.localRotation) >= this.movementThreshold))
                {
                    base.SetDirtyBit(1);
                }
            }
        }