private void FixedUpdateServer()
{
if ((((base.syncVarDirtyBits == 0) && NetworkServer.active) && base.isServer) && (this.GetNetworkSendInterval() != 0f))
{
Vector3 vector = this.m_Target.localPosition - this.m_PrevPosition;
if ((vector.sqrMagnitude >= this.movementThreshold) || (Quaternion.Angle(this.m_PrevRotation, this.m_Target.localRotation) >= this.movementThreshold))
{
base.SetDirtyBit(1);
}
}
}