UnityEngine.Networking.NetworkTransformChild.OnSerialize C# (CSharp) Method

OnSerialize() public method

public OnSerialize ( NetworkWriter writer, bool initialState ) : bool
writer NetworkWriter
initialState bool
return bool
        public override bool OnSerialize(NetworkWriter writer, bool initialState)
        {
            if (!initialState)
            {
                if (base.syncVarDirtyBits == 0)
                {
                    writer.WritePackedUInt32(0);
                    return false;
                }
                writer.WritePackedUInt32(1);
            }
            this.SerializeModeTransform(writer);
            return true;
        }