UnityEngine.Networking.NetworkTransformChild.HasMoved C# (CSharp) Method

HasMoved() private method

private HasMoved ( ) : bool
return bool
        private bool HasMoved()
        {
            Vector3 vector = this.m_Target.localPosition - this.m_PrevPosition;
            return ((vector.sqrMagnitude > 1E-05f) || (Quaternion.Angle(this.m_Target.localRotation, this.m_PrevRotation) > 1E-05f));
        }