UnityEngine.Networking.NetworkTransformChild.Awake C# (CSharp) Method

Awake() private method

private Awake ( ) : void
return void
        private void Awake()
        {
            this.m_PrevPosition = this.m_Target.localPosition;
            this.m_PrevRotation = this.m_Target.localRotation;
            if (base.localPlayerAuthority)
            {
                this.m_LocalTransformWriter = new NetworkWriter();
            }
        }