protected OnServerReconnectPlayer ( |
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newConnection | The connection of the new client. | |
oldPlayer | The player object associated with this client. | |
oldConnectionId | int | The connectionId of this client on the old host. |
playerControllerId | short | The playerControllerId of the player that is re-joining. |
return | void |
NetworkMigrationManager::OnServerReconnectPlayer ( |