private void AddPendingPlayer(GameObject obj, int connectionId, NetworkInstanceId netId, short playerControllerId)
{
if (!this.m_PendingPlayers.ContainsKey(connectionId))
{
ConnectionPendingPlayers players = new ConnectionPendingPlayers {
players = new List<PendingPlayerInfo>()
};
this.m_PendingPlayers[connectionId] = players;
}
PendingPlayerInfo item = new PendingPlayerInfo {
netId = netId,
playerControllerId = playerControllerId,
obj = obj
};
ConnectionPendingPlayers players2 = this.m_PendingPlayers[connectionId];
players2.players.Add(item);
}