UnityEngine.Networking.NetworkMigrationManager.AddPendingPlayer C# (CSharp) Method

AddPendingPlayer() private method

private AddPendingPlayer ( GameObject obj, int connectionId, NetworkInstanceId netId, short playerControllerId ) : void
obj UnityEngine.GameObject
connectionId int
netId NetworkInstanceId
playerControllerId short
return void
        private void AddPendingPlayer(GameObject obj, int connectionId, NetworkInstanceId netId, short playerControllerId)
        {
            if (!this.m_PendingPlayers.ContainsKey(connectionId))
            {
                ConnectionPendingPlayers players = new ConnectionPendingPlayers {
                    players = new List<PendingPlayerInfo>()
                };
                this.m_PendingPlayers[connectionId] = players;
            }
            PendingPlayerInfo item = new PendingPlayerInfo {
                netId = netId,
                playerControllerId = playerControllerId,
                obj = obj
            };
            ConnectionPendingPlayers players2 = this.m_PendingPlayers[connectionId];
            players2.players.Add(item);
        }