UnityEngine.Networking.NetworkMigrationManager.AssignAuthorityCallback C# (CSharp) Method

AssignAuthorityCallback() private method

private AssignAuthorityCallback ( NetworkConnection conn, NetworkIdentity uv, bool authorityState ) : void
conn NetworkConnection
uv NetworkIdentity
authorityState bool
return void
        internal void AssignAuthorityCallback(NetworkConnection conn, NetworkIdentity uv, bool authorityState)
        {
            PeerAuthorityMessage msg = new PeerAuthorityMessage {
                connectionId = conn.connectionId,
                netId = uv.netId,
                authorityState = authorityState
            };
            if (LogFilter.logDebug)
            {
                Debug.Log("AssignAuthorityCallback send for netId" + uv.netId);
            }
            for (int i = 0; i < NetworkServer.connections.Count; i++)
            {
                NetworkConnection connection = NetworkServer.connections[i];
                if (connection != null)
                {
                    connection.Send(0x12, msg);
                }
            }
        }