UnityEngine.Networking.NetworkMigrationManager.OnPeerInfo C# (CSharp) Method

OnPeerInfo() private method

private OnPeerInfo ( NetworkMessage netMsg ) : void
netMsg NetworkMessage
return void
        private void OnPeerInfo(NetworkMessage netMsg)
        {
            if (LogFilter.logDebug)
            {
                Debug.Log("OnPeerInfo");
            }
            netMsg.ReadMessage<PeerListMessage>(this.m_PeerListMessage);
            this.m_Peers = this.m_PeerListMessage.peers;
            this.m_OldServerConnectionId = this.m_PeerListMessage.oldServerConnectionId;
            for (int i = 0; i < this.m_Peers.Length; i++)
            {
                if (LogFilter.logDebug)
                {
                    Debug.Log(string.Concat(new object[] { "peer conn ", this.m_Peers[i].connectionId, " your conn ", this.m_PeerListMessage.oldServerConnectionId }));
                }
                if (this.m_Peers[i].connectionId == this.m_PeerListMessage.oldServerConnectionId)
                {
                    this.m_Peers[i].isYou = true;
                    break;
                }
            }
            this.OnPeersUpdated(this.m_PeerListMessage);
        }