protected OnServerReconnectPlayer ( |
||
newConnection | The connection of the new client. | |
oldPlayer | The player object associated with this client. | |
oldConnectionId | int | The connectionId of this client on the old host. |
playerControllerId | short | The playerControllerId of the player that is re-joining. |
return | void |
protected virtual void OnServerReconnectPlayer(NetworkConnection newConnection, GameObject oldPlayer, int oldConnectionId, short playerControllerId)
{
this.ReconnectPlayerForConnection(newConnection, oldPlayer, oldConnectionId, playerControllerId);
}
NetworkMigrationManager::OnServerReconnectPlayer ( |