UnityEngine.Networking.NetworkMigrationManager.FindPendingPlayer C# (CSharp) Method

FindPendingPlayer() private method

private FindPendingPlayer ( int connectionId, NetworkInstanceId netId, short playerControllerId ) : GameObject
connectionId int
netId NetworkInstanceId
playerControllerId short
return UnityEngine.GameObject
        private GameObject FindPendingPlayer(int connectionId, NetworkInstanceId netId, short playerControllerId)
        {
            ConnectionPendingPlayers players2;
            if (!this.m_PendingPlayers.ContainsKey(connectionId))
            {
                goto Label_0089;
            }
            int num = 0;
        Label_0068:
            players2 = this.m_PendingPlayers[connectionId];
            if (num < players2.players.Count)
            {
                ConnectionPendingPlayers players = this.m_PendingPlayers[connectionId];
                PendingPlayerInfo info = players.players[num];
                if ((info.netId == netId) && (info.playerControllerId == playerControllerId))
                {
                    return info.obj;
                }
                num++;
                goto Label_0068;
            }
        Label_0089:
            return null;
        }