private GameObject FindPendingPlayer(int connectionId, NetworkInstanceId netId, short playerControllerId)
{
ConnectionPendingPlayers players2;
if (!this.m_PendingPlayers.ContainsKey(connectionId))
{
goto Label_0089;
}
int num = 0;
Label_0068:
players2 = this.m_PendingPlayers[connectionId];
if (num < players2.players.Count)
{
ConnectionPendingPlayers players = this.m_PendingPlayers[connectionId];
PendingPlayerInfo info = players.players[num];
if ((info.netId == netId) && (info.playerControllerId == playerControllerId))
{
return info.obj;
}
num++;
goto Label_0068;
}
Label_0089:
return null;
}