UnityEngine.Networking.NetworkLobbyManager.OnStartServer C# (CSharp) Method

OnStartServer() public method

public OnStartServer ( ) : void
return void
        public override void OnStartServer()
        {
            if (this.lobbySlots.Length == 0)
            {
                this.lobbySlots = new NetworkLobbyPlayer[this.maxPlayers];
            }
            NetworkServer.RegisterHandler(0x2b, new NetworkMessageDelegate(this.OnServerReadyToBeginMessage));
            NetworkServer.RegisterHandler(0x2c, new NetworkMessageDelegate(this.OnServerSceneLoadedMessage));
            NetworkServer.RegisterHandler(0x2e, new NetworkMessageDelegate(this.OnServerReturnToLobbyMessage));
            this.OnLobbyStartServer();
        }