public override void OnStartServer()
{
if (this.lobbySlots.Length == 0)
{
this.lobbySlots = new NetworkLobbyPlayer[this.maxPlayers];
}
NetworkServer.RegisterHandler(0x2b, new NetworkMessageDelegate(this.OnServerReadyToBeginMessage));
NetworkServer.RegisterHandler(0x2c, new NetworkMessageDelegate(this.OnServerSceneLoadedMessage));
NetworkServer.RegisterHandler(0x2e, new NetworkMessageDelegate(this.OnServerReturnToLobbyMessage));
this.OnLobbyStartServer();
}