UnityEngine.Networking.NetworkLobbyManager.OnServerSceneLoadedMessage C# (CSharp) Method

OnServerSceneLoadedMessage() private method

private OnServerSceneLoadedMessage ( NetworkMessage netMsg ) : void
netMsg NetworkMessage
return void
        private void OnServerSceneLoadedMessage(NetworkMessage netMsg)
        {
            PlayerController controller;
            if (LogFilter.logDebug)
            {
                Debug.Log("NetworkLobbyManager OnSceneLoadedMessage");
            }
            netMsg.ReadMessage<IntegerMessage>(s_SceneLoadedMessage);
            if (!netMsg.conn.GetPlayerController((short) s_SceneLoadedMessage.value, out controller))
            {
                if (LogFilter.logError)
                {
                    Debug.LogError("NetworkLobbyManager OnServerSceneLoadedMessage invalid playerControllerId " + s_SceneLoadedMessage.value);
                }
            }
            else
            {
                this.SceneLoadedForPlayer(netMsg.conn, controller.gameObject);
            }
        }