private void OnServerSceneLoadedMessage(NetworkMessage netMsg)
{
PlayerController controller;
if (LogFilter.logDebug)
{
Debug.Log("NetworkLobbyManager OnSceneLoadedMessage");
}
netMsg.ReadMessage<IntegerMessage>(s_SceneLoadedMessage);
if (!netMsg.conn.GetPlayerController((short) s_SceneLoadedMessage.value, out controller))
{
if (LogFilter.logError)
{
Debug.LogError("NetworkLobbyManager OnServerSceneLoadedMessage invalid playerControllerId " + s_SceneLoadedMessage.value);
}
}
else
{
this.SceneLoadedForPlayer(netMsg.conn, controller.gameObject);
}
}