UnityEngine.Networking.NetworkLobbyManager.OnServerConnect C# (CSharp) Method

OnServerConnect() public method

public OnServerConnect ( NetworkConnection conn ) : void
conn NetworkConnection
return void
        public override void OnServerConnect(NetworkConnection conn)
        {
            if (base.numPlayers >= this.maxPlayers)
            {
                conn.Disconnect();
            }
            else if (Application.loadedLevelName != this.m_LobbyScene)
            {
                conn.Disconnect();
            }
            else
            {
                base.OnServerConnect(conn);
                this.OnLobbyServerConnect(conn);
            }
        }