public override void OnClientSceneChanged(NetworkConnection conn)
{
if (Application.loadedLevelName == this.lobbyScene)
{
if (base.client.isConnected)
{
this.CallOnClientEnterLobby();
}
}
else
{
this.CallOnClientExitLobby();
}
base.OnClientSceneChanged(conn);
this.OnLobbyClientSceneChanged(conn);
}