UnityEngine.Networking.NetworkLobbyManager.OnClientSceneChanged C# (CSharp) Method

OnClientSceneChanged() public method

public OnClientSceneChanged ( NetworkConnection conn ) : void
conn NetworkConnection
return void
        public override void OnClientSceneChanged(NetworkConnection conn)
        {
            if (Application.loadedLevelName == this.lobbyScene)
            {
                if (base.client.isConnected)
                {
                    this.CallOnClientEnterLobby();
                }
            }
            else
            {
                this.CallOnClientExitLobby();
            }
            base.OnClientSceneChanged(conn);
            this.OnLobbyClientSceneChanged(conn);
        }