UnityEngine.Networking.NetworkLobbyManager.CheckReadyToBegin C# (CSharp) Method

CheckReadyToBegin() public method

public CheckReadyToBegin ( ) : void
return void
        public void CheckReadyToBegin()
        {
            if (Application.loadedLevelName == this.m_LobbyScene)
            {
                int num = 0;
                foreach (NetworkConnection connection in NetworkServer.connections)
                {
                    if (connection != null)
                    {
                        if (CheckConnectionIsReadyToBegin(connection))
                        {
                            num++;
                        }
                        else
                        {
                            return;
                        }
                    }
                }
                foreach (NetworkConnection connection2 in NetworkServer.localConnections)
                {
                    if (connection2 != null)
                    {
                        if (CheckConnectionIsReadyToBegin(connection2))
                        {
                            num++;
                        }
                        else
                        {
                            return;
                        }
                    }
                }
                if ((this.m_MinPlayers <= 0) || (num >= this.m_MinPlayers))
                {
                    this.m_PendingPlayers.Clear();
                    this.OnLobbyServerPlayersReady();
                }
            }
        }