public override void OnServerSceneChanged(string sceneName)
{
if (sceneName != this.m_LobbyScene)
{
foreach (PendingPlayer player in this.m_PendingPlayers)
{
this.SceneLoadedForPlayer(player.conn, player.lobbyPlayer);
}
this.m_PendingPlayers.Clear();
}
this.OnLobbyServerSceneChanged(sceneName);
}