UnityEngine.Networking.NetworkLobbyManager.OnServerSceneChanged C# (CSharp) Method

OnServerSceneChanged() public method

public OnServerSceneChanged ( string sceneName ) : void
sceneName string
return void
        public override void OnServerSceneChanged(string sceneName)
        {
            if (sceneName != this.m_LobbyScene)
            {
                foreach (PendingPlayer player in this.m_PendingPlayers)
                {
                    this.SceneLoadedForPlayer(player.conn, player.lobbyPlayer);
                }
                this.m_PendingPlayers.Clear();
            }
            this.OnLobbyServerSceneChanged(sceneName);
        }