UnityEngine.Networking.NetworkIdentity.UpdateClientServer C# (CSharp) Method

UpdateClientServer() private method

private UpdateClientServer ( bool isClientFlag, bool isServerFlag ) : void
isClientFlag bool
isServerFlag bool
return void
        internal void UpdateClientServer(bool isClientFlag, bool isServerFlag)
        {
            this.m_IsClient |= isClientFlag;
            this.m_IsServer |= isServerFlag;
        }

Usage Example

コード例 #1
0
 internal void SetLocalObject(NetworkInstanceId netId, GameObject obj, bool isClient, bool isServer)
 {
     if (LogFilter.logDev)
     {
         Debug.Log(string.Concat(new object[]
         {
             "SetLocalObject ",
             netId,
             " ",
             obj
         }));
     }
     if (obj == null)
     {
         this.m_LocalObjects[netId] = null;
     }
     else
     {
         NetworkIdentity networkIdentity = null;
         if (this.m_LocalObjects.ContainsKey(netId))
         {
             networkIdentity = this.m_LocalObjects[netId];
         }
         if (networkIdentity == null)
         {
             networkIdentity            = obj.GetComponent <NetworkIdentity>();
             this.m_LocalObjects[netId] = networkIdentity;
         }
         networkIdentity.UpdateClientServer(isClient, isServer);
     }
 }
All Usage Examples Of UnityEngine.Networking.NetworkIdentity::UpdateClientServer