UnityEngine.Networking.NetworkIdentity.SetConnectionToServer C# (CSharp) Method

SetConnectionToServer() private method

private SetConnectionToServer ( NetworkConnection conn ) : void
conn NetworkConnection
return void
        internal void SetConnectionToServer(NetworkConnection conn)
        {
            this.m_ConnectionToServer = conn;
        }

Usage Example

コード例 #1
0
 private static void CheckForOwner(NetworkIdentity uv)
 {
     for (int i = 0; i < s_PendingOwnerIds.Count; i++)
     {
         PendingOwner owner = s_PendingOwnerIds[i];
         if (owner.netId == uv.netId)
         {
             uv.SetConnectionToServer(s_ReadyConnection);
             uv.SetLocalPlayer(owner.playerControllerId);
             if (LogFilter.logDev)
             {
                 Debug.Log("ClientScene::OnOwnerMessage - player=" + uv.gameObject.name);
             }
             if (s_ReadyConnection.connectionId < 0)
             {
                 if (LogFilter.logError)
                 {
                     Debug.LogError("Owner message received on a local client.");
                 }
             }
             else
             {
                 InternalAddPlayer(uv, owner.playerControllerId);
                 s_PendingOwnerIds.RemoveAt(i);
             }
             break;
         }
     }
 }
All Usage Examples Of UnityEngine.Networking.NetworkIdentity::SetConnectionToServer