UnityEngine.Networking.NetworkIdentity.HandleSyncList C# (CSharp) Method

HandleSyncList() private method

private HandleSyncList ( int cmdHash, NetworkReader reader ) : void
cmdHash int
reader NetworkReader
return void
        internal void HandleSyncList(int cmdHash, NetworkReader reader)
        {
            if (base.gameObject == null)
            {
                string cmdHashHandlerName = NetworkBehaviour.GetCmdHashHandlerName(cmdHash);
                if (LogFilter.logWarn)
                {
                    Debug.LogWarning(string.Concat(new object[] { "SyncList [", cmdHashHandlerName, "] received for deleted object [netId=", this.netId, "]" }));
                }
            }
            else
            {
                NetworkBehaviour.CmdDelegate delegate2;
                System.Type type;
                if (!NetworkBehaviour.GetInvokerForHashSyncList(cmdHash, out type, out delegate2))
                {
                    string str2 = NetworkBehaviour.GetCmdHashHandlerName(cmdHash);
                    if (LogFilter.logError)
                    {
                        Debug.LogError(string.Concat(new object[] { "Found no receiver for incoming [", str2, "] on ", base.gameObject, ",  the server and client should have the same NetworkBehaviour instances [netId=", this.netId, "]." }));
                    }
                }
                else
                {
                    NetworkBehaviour behaviour;
                    if (!this.GetInvokeComponent(cmdHash, type, out behaviour))
                    {
                        string str3 = NetworkBehaviour.GetCmdHashHandlerName(cmdHash);
                        if (LogFilter.logWarn)
                        {
                            Debug.LogWarning(string.Concat(new object[] { "SyncList [", str3, "] handler not found [netId=", this.netId, "]" }));
                        }
                    }
                    else
                    {
                        delegate2(behaviour, reader);
                        NetworkDetailStats.IncrementStat(NetworkDetailStats.NetworkDirection.Incoming, 9, NetworkBehaviour.GetCmdHashListName(cmdHash), 1);
                    }
                }
            }
        }