UnityEngine.Networking.NetworkIdentity.GetInvokeComponent C# (CSharp) Method

GetInvokeComponent() private method

private GetInvokeComponent ( int cmdHash, System invokeClass, NetworkBehaviour &invokeComponent ) : bool
cmdHash int
invokeClass System
invokeComponent NetworkBehaviour
return bool
        private bool GetInvokeComponent(int cmdHash, System.Type invokeClass, out NetworkBehaviour invokeComponent)
        {
            NetworkBehaviour behaviour = null;
            for (int i = 0; i < this.m_NetworkBehaviours.Length; i++)
            {
                NetworkBehaviour behaviour2 = this.m_NetworkBehaviours[i];
                if ((behaviour2.GetType() == invokeClass) || behaviour2.GetType().IsSubclassOf(invokeClass))
                {
                    behaviour = behaviour2;
                    break;
                }
            }
            if (behaviour == null)
            {
                string cmdHashHandlerName = NetworkBehaviour.GetCmdHashHandlerName(cmdHash);
                if (LogFilter.logError)
                {
                    Debug.LogError(string.Concat(new object[] { "Found no behaviour for incoming [", cmdHashHandlerName, "] on ", base.gameObject, ",  the server and client should have the same NetworkBehaviour instances [netId=", this.netId, "]." }));
                }
                invokeComponent = null;
                return false;
            }
            invokeComponent = behaviour;
            return true;
        }