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UnityEngine
Networking
NetworkIdentity
UNetDomainReload
UnityEngine.Networking.NetworkIdentity.UNetDomainReload C# (CSharp) Method
NetworkIdentity Class Documentation
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Open project: CarlosHBC/UnityDecompiled
UNetDomainReload()
static
private
method
static
private
UNetDomainReload
( ) :
void
return
void
internal static void UNetDomainReload() { NetworkManager.OnDomainReload(); }
NetworkIdentity
AddNetworkId
AddObserver
AssignAssetID
AssignClientAuthority
CacheBehaviours
ClearClientOwner
ClearObservers
ForceAuthority
ForceSceneId
GetInvokeComponent
GetNextNetworkId
HandleClientAuthority
HandleCommand
HandleRPC
HandleSyncEvent
HandleSyncList
OnCheckObserver
OnDestroy
OnNetworkDestroy
OnSetLocalVisibility
OnStartAuthority
OnStartClient
OnStartServer
OnStopAuthority
OnUpdateVars
OnValidate
RebuildObservers
RemoveClientAuthority
RemoveObserver
RemoveObserverInternal
Reset
SetClientOwner
SetConnectionToClient
SetConnectionToServer
SetDynamicAssetId
SetLocalPlayer
SetNetworkInstanceId
SetNotLocalPlayer
SetupIDs
ThisIsAPrefab
ThisIsASceneObjectWithPrefabParent
UNetDomainReload
UNetSerializeAllVars
UNetStaticUpdate
UNetUpdate
UpdateClientServer