UnityEngine.Networking.NetworkIdentity.SetNetworkInstanceId C# (CSharp) Method

SetNetworkInstanceId() private method

private SetNetworkInstanceId ( NetworkInstanceId newNetId ) : void
newNetId NetworkInstanceId
return void
        internal void SetNetworkInstanceId(NetworkInstanceId newNetId)
        {
            this.m_NetId = newNetId;
            if (newNetId.Value == 0)
            {
                this.m_IsServer = false;
            }
        }

Usage Example

        static void ApplySpawnPayload(NetworkIdentity uv, Vector3 position, byte[] payload, NetworkInstanceId netId, GameObject newGameObject, string data = "")
        {
            if (!uv.gameObject.activeSelf)
            {
                uv.gameObject.SetActive(true);
            }
            uv.transform.position = position;
            if (payload != null && payload.Length > 0)
            {
                var payloadReader = new NetworkReader(payload);
                uv.OnUpdateVars(payloadReader, true);
            }
            if (newGameObject == null)
            {
                return;
            }

            newGameObject.SetActive(true);
            uv.SetNetworkInstanceId(netId);
            SetLocalObject(netId, newGameObject);

            // objects spawned as part of initial state are started on a second pass
            if (s_IsSpawnFinished)
            {
                uv.OnStartClient();
                CheckForOwner(uv);
            }
        }
All Usage Examples Of UnityEngine.Networking.NetworkIdentity::SetNetworkInstanceId