Unity3D2Babylon.SceneBuilder.ParseLensFlares C# (CSharp) Method

ParseLensFlares() private method

private ParseLensFlares ( GameObject gameObject, string emitterId, List &lens ) : void
gameObject UnityEngine.GameObject
emitterId string
lens List
return void
        private void ParseLensFlares(GameObject gameObject, string emitterId, ref List<UnityFlareSystem> lens)
        {
            var flare = gameObject.GetComponent<BabylonFlareSystem>();
            if (flare != null && flare.exportFlare && flare.lensFlares != null && flare.lensFlares.Length > 0)
            {
                var flareSystem = new UnityFlareSystem();
                flareSystem.name = (!String.IsNullOrEmpty(flare.flareName)) ? flare.flareName : String.Format("lensFlareSystem#" + Guid.NewGuid().ToString());
                flareSystem.emitterId = emitterId;
                flareSystem.borderLimit = flare.borderLimit;
                var flareBuffer = new List<UnityFlareItem>();
                foreach (var flareItem in flare.lensFlares)
                {
                    var item = new UnityFlareItem();
                    item.size = flareItem.size;
                    item.position = flareItem.position;
                    item.color = flareItem.color.ToFloat();
                    if (flareItem.texture != null)
                    {
                        var babylonTexture = new BabylonTexture();
                        var texturePath = AssetDatabase.GetAssetPath(flareItem.texture);
                        CopyTexture(texturePath, flareItem.texture, babylonTexture);
                        item.textureName = Path.GetFileName(texturePath);
                    }
                    flareBuffer.Add(item);
                }
                flareSystem.lensFlares = flareBuffer.ToArray();
                lens.Add(flareSystem);
            }
        }