Unity3D2Babylon.SceneBuilder.GetTransformPropertyValue C# (CSharp) Method

GetTransformPropertyValue() private method

private GetTransformPropertyValue ( Transform transform ) : object
transform UnityEngine.Transform
return object
        private object GetTransformPropertyValue(Transform transform)
        {
            if (transform == null) return null;
            Dictionary<string, object> position = new Dictionary<string, object>();
            position.Add("x", transform.localPosition.x);
            position.Add("y", transform.localPosition.y);
            position.Add("z", transform.localPosition.z);
            Dictionary<string, object> rotation = new Dictionary<string, object>();
            rotation.Add("x", transform.localRotation.x);
            rotation.Add("y", transform.localRotation.y);
            rotation.Add("z", transform.localRotation.z);
            Dictionary<string, object> scale = new Dictionary<string, object>();
            scale.Add("x", transform.localScale.x);
            scale.Add("y", transform.localScale.y);
            scale.Add("z", transform.localScale.z);
            Dictionary<string, object> transformInfo = new Dictionary<string, object>();
            transformInfo.Add("type", transform.GetType().FullName);
            transformInfo.Add("id", GetID(transform.gameObject));
            transformInfo.Add("position", position);
            transformInfo.Add("rotation", rotation);
            transformInfo.Add("scale", scale);
            return transformInfo;
        }