private object GetShaderPropertyValue(Shader shader)
{
if (shader == null || shader.name.Substring(0, 10) != "BabylonJS/") return null;
string filename = AssetDatabase.GetAssetPath(shader);
if (String.IsNullOrEmpty(filename)) return null;
List<string> attributeList = new List<string>();
List<string> uniformList = new List<string>();
List<string> samplerList = new List<string>();
List<string> defineList = new List<string>();
var result = new Dictionary<string, object>();
string program = Tools.LoadTextAsset(filename);
string basename = shader.name.Replace("BabylonJS/", "").Replace("/", "_").Replace(" ", "");
string babylonOptions = GetShaderProgramSection(basename, program, BabylonProgramSection.Babylon);
string[] babylonLines = babylonOptions.Split('\n');
foreach (string babylonLine in babylonLines)
{
if (babylonLine.IndexOf("attributes", StringComparison.OrdinalIgnoreCase) >= 0)
{
string[] attributes = babylonLine.Split(':');
if (attributes != null && attributes.Length > 1)
{
string abuffer = attributes[1].Replace("[", "").Replace("]", "").Replace("\"", "");
if (!String.IsNullOrEmpty(abuffer))
{
abuffer = abuffer.Trim();
string[] adata = abuffer.Split(',');
if (adata != null && adata.Length > 0)
{
foreach (string aoption in adata)
{
string aoption_buffer = aoption.Trim();
if (!String.IsNullOrEmpty(aoption_buffer))
{
attributeList.Add(aoption_buffer);
}
}
}
}
}
}
else if (babylonLine.IndexOf("uniforms", StringComparison.OrdinalIgnoreCase) >= 0)
{
string[] uniforms = babylonLine.Split(':');
if (uniforms != null && uniforms.Length > 1)
{
string ubuffer = uniforms[1].Replace("[", "").Replace("]", "").Replace("\"", "");
if (!String.IsNullOrEmpty(ubuffer))
{
ubuffer = ubuffer.Trim();
string[] udata = ubuffer.Split(',');
if (udata != null && udata.Length > 0)
{
foreach (string uoption in udata)
{
string uoption_buffer = uoption.Trim();
if (!String.IsNullOrEmpty(uoption_buffer))
{
uniformList.Add(uoption_buffer);
}
}
}
}
}
}
else if (babylonLine.IndexOf("samplers", StringComparison.OrdinalIgnoreCase) >= 0)
{
string[] samplers = babylonLine.Split(':');
if (samplers != null && samplers.Length > 1)
{
string sbuffer = samplers[1].Replace("[", "").Replace("]", "").Replace("\"", "");
if (!String.IsNullOrEmpty(sbuffer))
{
sbuffer = sbuffer.Trim();
string[] sdata = sbuffer.Split(',');
if (sdata != null && sdata.Length > 0)
{
foreach (string soption in sdata)
{
string soption_buffer = soption.Trim();
if (!String.IsNullOrEmpty(soption_buffer))
{
samplerList.Add(soption_buffer);
}
}
}
}
}
}
else if (babylonLine.IndexOf("defines", StringComparison.OrdinalIgnoreCase) >= 0)
{
string[] defines = babylonLine.Split(':');
if (defines != null && defines.Length > 1)
{
string dbuffer = defines[1].Replace("[", "").Replace("]", "").Replace("\"", "");
if (!String.IsNullOrEmpty(dbuffer))
{
dbuffer = dbuffer.Trim();
string[] ddata = dbuffer.Split(',');
if (ddata != null && ddata.Length > 0)
{
foreach (string doption in ddata)
{
string doption_buffer = doption.Trim();
if (!String.IsNullOrEmpty(doption_buffer))
{
defineList.Add(doption_buffer);
}
}
}
}
}
}
}
var shaderPath = new Dictionary<string, object>();
string vertexProgram = GetShaderProgramSection(basename, program, BabylonProgramSection.Vertex);
shaderPath.Add("vertexElement", ("base64:" + Tools.FormatBase64(vertexProgram)));
string fragmentProgram = GetShaderProgramSection(basename, program, BabylonProgramSection.Fragment);
shaderPath.Add("fragmentElement", ("base64:" + Tools.FormatBase64(fragmentProgram)));
result.Add("shaderPath", shaderPath);
var options = new BabylonShaderOptions();
options.attributes = attributeList.ToArray();
options.uniforms = uniformList.ToArray();
options.samplers = samplerList.ToArray();
options.defines = defineList.ToArray();
var shaderOptions = new Dictionary<string, object>();
shaderOptions.Add("attributes", options.attributes);
shaderOptions.Add("needAlphaBlending", false);
shaderOptions.Add("needAlphaTesting", false);
shaderOptions.Add("uniforms", options.uniforms);
shaderOptions.Add("samplers", options.samplers);
shaderOptions.Add("defines", options.defines);
result.Add("shaderOptions", shaderOptions);
return result;
}