Unity3D2Babylon.SceneBuilder.DumpGlossinessReflectivity C# (CSharp) Method

DumpGlossinessReflectivity() private method

private DumpGlossinessReflectivity ( Material material, bool metallic, BabylonPBRMaterial babylonPbrMaterial ) : void
material UnityEngine.Material
metallic bool
babylonPbrMaterial BabylonExport.Entities.BabylonPBRMaterial
return void
        private void DumpGlossinessReflectivity(Material material, bool metallic, BabylonPBRMaterial babylonPbrMaterial)
        {
            if (material.HasProperty("_Glossiness"))
            {
                babylonPbrMaterial.microSurface = material.GetFloat("_Glossiness");
            }

            if (metallic)
            {
                if (material.HasProperty("_Metallic"))
                {
                    var metalness = material.GetFloat("_Metallic");
                    babylonPbrMaterial.reflectivity = new float[] { metalness * babylonPbrMaterial.albedo[0], metalness * babylonPbrMaterial.albedo[1], metalness * babylonPbrMaterial.albedo[2] };

                    if (babylonPbrMaterial.albedoTexture != null)
                    {
                        var albedoTexture = material.GetTexture("_MainTex") as Texture2D;
                        if (albedoTexture != null)
                        {
                            var albedoPixels = GetPixels(albedoTexture);
                            var reflectivityTexture = new Texture2D(albedoTexture.width, albedoTexture.height, TextureFormat.RGBA32, false);
                            reflectivityTexture.alphaIsTransparency = true;
                            babylonPbrMaterial.useMicroSurfaceFromReflectivityMapAlpha = true;

                            var metallicTexture = material.GetTexture("_MetallicGlossMap") as Texture2D;
                            if (metallicTexture == null)
                            {
                                for (var i = 0; i < albedoTexture.width; i++)
                                {
                                    for (var j = 0; j < albedoTexture.height; j++)
                                    {
                                        albedoPixels[j * albedoTexture.width + i].r *= metalness;
                                        albedoPixels[j * albedoTexture.width + i].g *= metalness;
                                        albedoPixels[j * albedoTexture.width + i].b *= metalness;
                                        albedoPixels[j * albedoTexture.width + i].a = babylonPbrMaterial.microSurface;
                                    }
                                }
                            }
                            else
                            {
                                var metallicPixels = GetPixels(metallicTexture);
                                for (var i = 0; i < albedoTexture.width; i++)
                                {
                                    for (var j = 0; j < albedoTexture.height; j++)
                                    {
                                        var metallicPixel = metallicPixels[j * albedoTexture.width + i];
                                        albedoPixels[j * albedoTexture.width + i].r *= metallicPixel.r;
                                        albedoPixels[j * albedoTexture.width + i].g *= metallicPixel.r;
                                        albedoPixels[j * albedoTexture.width + i].b *= metallicPixel.r;
                                        albedoPixels[j * albedoTexture.width + i].a = metallicPixel.a;
                                    }
                                }
                            }

                            reflectivityTexture.SetPixels(albedoPixels);
                            reflectivityTexture.Apply();

                            var textureName = albedoTexture.name + "_MetallicGlossMap.png";
                            var babylonTexture = new BabylonTexture { name = textureName };
                            var textureScale = material.GetTextureScale("_MainTex");
                            babylonTexture.uScale = textureScale.x;
                            babylonTexture.vScale = textureScale.y;

                            var textureOffset = material.GetTextureOffset("_MainTex");
                            babylonTexture.uOffset = textureOffset.x;
                            babylonTexture.vOffset = textureOffset.y;

                            var reflectivityTexturePath = Path.Combine(Path.GetTempPath(), textureName);
                            File.WriteAllBytes(reflectivityTexturePath, reflectivityTexture.EncodeToPNG());
                            babylonScene.AddTexture(reflectivityTexturePath);
                            if (File.Exists(reflectivityTexturePath))
                            {
                                File.Delete(reflectivityTexturePath);
                            }

                            babylonPbrMaterial.reflectivityTexture = babylonTexture;
                        }
                    }
                    //else
                    //{
                    //      TODO. Manage Albedo Cube Texture.
                    //}
                }
            }
            else
            {
                if (material.HasProperty("_SpecColor"))
                {
                    babylonPbrMaterial.reflectivity = material.GetColor("_SpecColor").ToFloat();
                }
                babylonPbrMaterial.reflectivityTexture = DumpTextureFromMaterial(material, "_SpecGlossMap");
                if (babylonPbrMaterial.reflectivityTexture != null && babylonPbrMaterial.reflectivityTexture.hasAlpha)
                {
                    babylonPbrMaterial.useMicroSurfaceFromReflectivityMapAlpha = true;
                }
            }
        }