private object GetCubemapPropertyValue(Cubemap cubemap)
{
if (cubemap == null) return null;
var texturePath = AssetDatabase.GetAssetPath(cubemap);
if (String.IsNullOrEmpty(texturePath)) return null;
var textureName = Path.GetFileName(texturePath);
var outputPath = Path.Combine(babylonScene.OutputPath, textureName);
File.Copy(texturePath, outputPath, true);
Dictionary<string, object> textureInfo = new Dictionary<string, object>();
textureInfo.Add("type", cubemap.GetType().FullName);
textureInfo.Add("name", textureName);
textureInfo.Add("width", cubemap.width);
textureInfo.Add("height", cubemap.height);
textureInfo.Add("anisoLevel", cubemap.anisoLevel);
textureInfo.Add("texelSizeX", cubemap.texelSize.x);
textureInfo.Add("texelSizeY", cubemap.texelSize.y);
textureInfo.Add("dimension", cubemap.dimension.ToString());
textureInfo.Add("filterMode", cubemap.filterMode.ToString());
textureInfo.Add("format", cubemap.format.ToString());
textureInfo.Add("hideFlags", cubemap.hideFlags.ToString());
textureInfo.Add("mipMapBias", cubemap.mipMapBias.ToString());
textureInfo.Add("mipmapCount", cubemap.mipmapCount.ToString());
textureInfo.Add("wrapMode", cubemap.wrapMode.ToString());
return textureInfo;
}