Unity3D2Babylon.SceneBuilder.GetCubemapPropertyValue C# (CSharp) Method

GetCubemapPropertyValue() private method

private GetCubemapPropertyValue ( Cubemap cubemap ) : object
cubemap UnityEngine.Cubemap
return object
        private object GetCubemapPropertyValue(Cubemap cubemap)
        {
            if (cubemap == null) return null;
            var texturePath = AssetDatabase.GetAssetPath(cubemap);
            if (String.IsNullOrEmpty(texturePath)) return null;

            var textureName = Path.GetFileName(texturePath);
            var outputPath = Path.Combine(babylonScene.OutputPath, textureName);
            File.Copy(texturePath, outputPath, true);
            Dictionary<string, object> textureInfo = new Dictionary<string, object>();
            textureInfo.Add("type", cubemap.GetType().FullName);
            textureInfo.Add("name", textureName);
            textureInfo.Add("width", cubemap.width);
            textureInfo.Add("height", cubemap.height);
            textureInfo.Add("anisoLevel", cubemap.anisoLevel);
            textureInfo.Add("texelSizeX", cubemap.texelSize.x);
            textureInfo.Add("texelSizeY", cubemap.texelSize.y);
            textureInfo.Add("dimension", cubemap.dimension.ToString());
            textureInfo.Add("filterMode", cubemap.filterMode.ToString());
            textureInfo.Add("format", cubemap.format.ToString());
            textureInfo.Add("hideFlags", cubemap.hideFlags.ToString());
            textureInfo.Add("mipMapBias", cubemap.mipMapBias.ToString());
            textureInfo.Add("mipmapCount", cubemap.mipmapCount.ToString());
            textureInfo.Add("wrapMode", cubemap.wrapMode.ToString());
            return textureInfo;
        }