void HandleUpdateSlotChange(byte slot, Global.slotItem item, int packet)
{
MsSQL.UpdateData("UPDATE char_items SET itemid='" + packet + "' WHERE owner='" + Character.Information.CharacterID + "' AND itemnumber='item" + item.Slot + "' AND id='" + item.dbID + "'");
//Need to be defined per item type (potion or private item)
Send(Packet.Player_HandleEffect(Character.Information.UniqueID, item.ID));
}