void Player_Casting_CallBack(object e)
{
try
{
if (Character.Action.Cast)
{
SkillBuffCasting((List<int>)e);
Character.Action.Cast = false;
Character.Action.Buff.Casting = false;
Timer.Casting.Dispose();
}
}
catch (Exception ex)
{
Console.WriteLine("Skill cast timer error: {0}", ex);
}
}