UnityEngine_AnimationStateWrap.set_time C# (CSharp) Method

set_time() private method

private set_time ( IntPtr L ) : int
L IntPtr
return int
	static int set_time(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
			float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
			obj.time = arg0;
			return 0;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index time on a nil value" : e.Message);
		}
	}