UnityEngine_AnimationStateWrap.get_normalizedTime C# (CSharp) Method

get_normalizedTime() private method

private get_normalizedTime ( IntPtr L ) : int
L IntPtr
return int
	static int get_normalizedTime(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
			float ret = obj.normalizedTime;
			LuaDLL.lua_pushnumber(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index normalizedTime on a nil value" : e.Message);
		}
	}