UnityEngine_AnimationStateWrap.set_enabled C# (CSharp) Method

set_enabled() private method

private set_enabled ( IntPtr L ) : int
L IntPtr
return int
	static int set_enabled(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
			bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
			obj.enabled = arg0;
			return 0;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index enabled on a nil value" : e.Message);
		}
	}