static int _CreateUnityEngine_AnimationState(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 0)
{
UnityEngine.AnimationState obj = new UnityEngine.AnimationState();
ToLua.Push(L, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.AnimationState.New");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}