UnityEngine_AnimationStateWrap.Register C# (CSharp) Method

Register() public static method

public static Register ( LuaState L ) : void
L LuaState
return void
	public static void Register(LuaState L)
	{
		L.BeginClass(typeof(UnityEngine.AnimationState), typeof(UnityEngine.TrackedReference));
		L.RegFunction("AddMixingTransform", AddMixingTransform);
		L.RegFunction("RemoveMixingTransform", RemoveMixingTransform);
		L.RegFunction("New", _CreateUnityEngine_AnimationState);
		L.RegFunction("__eq", op_Equality);
		L.RegFunction("__tostring", ToLua.op_ToString);
		L.RegVar("enabled", get_enabled, set_enabled);
		L.RegVar("weight", get_weight, set_weight);
		L.RegVar("wrapMode", get_wrapMode, set_wrapMode);
		L.RegVar("time", get_time, set_time);
		L.RegVar("normalizedTime", get_normalizedTime, set_normalizedTime);
		L.RegVar("speed", get_speed, set_speed);
		L.RegVar("normalizedSpeed", get_normalizedSpeed, set_normalizedSpeed);
		L.RegVar("length", get_length, null);
		L.RegVar("layer", get_layer, set_layer);
		L.RegVar("clip", get_clip, null);
		L.RegVar("name", get_name, set_name);
		L.RegVar("blendMode", get_blendMode, set_blendMode);
		L.EndClass();
	}

Usage Example

コード例 #1
0
 static int LuaOpen_UnityEngine_AnimationState(IntPtr L)
 {
     try
     {
         LuaState state = LuaState.Get(L);
         state.BeginPreModule("UnityEngine");
         UnityEngine_AnimationStateWrap.Register(state);
         int reference = state.GetMetaReference(typeof(UnityEngine.AnimationState));
         state.EndPreModule(L, reference);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
All Usage Examples Of UnityEngine_AnimationStateWrap::Register