public virtual void SetMaterialDirty() { if (this.IsActive()) { this.m_MaterialDirty = true; CanvasUpdateRegistry.RegisterCanvasElementForGraphicRebuild(this); if (this.m_OnDirtyMaterialCallback != null) { this.m_OnDirtyMaterialCallback(); } } }
static int SetMaterialDirty(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UnityEngine.UI.Graphic"); obj.SetMaterialDirty(); return(0); }