public virtual void SetLayoutDirty() { if (this.IsActive()) { LayoutRebuilder.MarkLayoutForRebuild(this.rectTransform); if (this.m_OnDirtyLayoutCallback != null) { this.m_OnDirtyLayoutCallback(); } } }
static int SetLayoutDirty(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UnityEngine.UI.Graphic"); obj.SetLayoutDirty(); return(0); }