UnityEngine.UI.Graphic.GetPixelAdjustedRect C# (CSharp) Method

GetPixelAdjustedRect() public method

public GetPixelAdjustedRect ( ) : Rect
return Rect
        public Rect GetPixelAdjustedRect()
        {
            if ((this.canvas != null) && this.canvas.pixelPerfect)
            {
                return RectTransformUtility.PixelAdjustRect(this.rectTransform, this.canvas);
            }
            return this.rectTransform.rect;
        }

Usage Example

Esempio n. 1
0
 static public int GetPixelAdjustedRect(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.UI.Graphic self = (UnityEngine.UI.Graphic)checkSelf(l);
         var ret = self.GetPixelAdjustedRect();
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
All Usage Examples Of UnityEngine.UI.Graphic::GetPixelAdjustedRect