public virtual void SetMaterialDirty()
{
if (this.IsActive())
{
this.m_MaterialDirty = true;
CanvasUpdateRegistry.RegisterCanvasElementForGraphicRebuild(this);
if (this.m_OnDirtyMaterialCallback != null)
{
this.m_OnDirtyMaterialCallback();
}
}
}
static int SetMaterialDirty(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UnityEngine.UI.Graphic"); obj.SetMaterialDirty(); return(0); }