public PixelAdjustPoint ( System.Vector2 point ) : System.Vector2 | ||
point | System.Vector2 | |
return | System.Vector2 |
public Vector2 PixelAdjustPoint(Vector2 point)
{
if ((this.canvas != null) && this.canvas.pixelPerfect)
{
return RectTransformUtility.PixelAdjustPoint(point, base.transform, this.canvas);
}
return point;
}
static int PixelAdjustPoint(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.UI.Graphic.PixelAdjustPoint"); #endif try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)ToLua.CheckObject <UnityEngine.UI.Graphic>(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.Vector2 o = obj.PixelAdjustPoint(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }