static int PixelAdjustPoint(IntPtr L)
{
#if UNITY_EDITOR
ToluaProfiler.AddCallRecord("UnityEngine.UI.Graphic.PixelAdjustPoint");
#endif
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)ToLua.CheckObject <UnityEngine.UI.Graphic>(L, 1);
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
UnityEngine.Vector2 o = obj.PixelAdjustPoint(arg0);
ToLua.Push(L, o);
return(1);
}
catch (Exception e)
{
return(LuaDLL.toluaL_exception(L, e));
}
}