UnityEngine.UI.Graphic.CrossFadeAlpha C# (CSharp) Method

CrossFadeAlpha() public method

public CrossFadeAlpha ( float alpha, float duration, bool ignoreTimeScale ) : void
alpha float
duration float
ignoreTimeScale bool
return void
        public void CrossFadeAlpha(float alpha, float duration, bool ignoreTimeScale)
        {
            this.CrossFadeColor(CreateColorFromAlpha(alpha), duration, ignoreTimeScale, true, false);
        }

Usage Example

コード例 #1
0
ファイル: Dialog.cs プロジェクト: platformed/Platformed-Game
	void Start() {
		rectTransform = GetComponent<RectTransform>();

		//Create shadows
		shadow = Instantiate(Resources.Load("UI/Shadows/Shadow-3") as GameObject).GetComponent<Graphic>();
		shadowHover = Instantiate(Resources.Load("UI/Shadows/Shadow-5") as GameObject).GetComponent<Graphic>();

		//Set parents
		shadow.transform.SetParent(transform.parent);
		shadowHover.transform.SetParent(transform.parent);

		//Set names
		shadow.transform.name = transform.name + " Shadow";
		shadowHover.transform.name = transform.name + " Hover Shadow";

		//Order transforms
		shadow.transform.SetAsLastSibling();
		shadowHover.transform.SetAsLastSibling();
		transform.SetAsLastSibling();

		//Hide at first
		FadeOut(0f);
		shadow.CrossFadeAlpha(0f, 0f, false);
		shadowHover.CrossFadeAlpha(0f, 0f, false);

		//Fade in
		FadeIn(fadeDuration);
		shadow.CrossFadeAlpha(1f, fadeDuration, false);
	}
All Usage Examples Of UnityEngine.UI.Graphic::CrossFadeAlpha