UnityEngine.UI.Graphic.Rebuild C# (CSharp) Method

Rebuild() public method

public Rebuild ( CanvasUpdate update ) : void
update CanvasUpdate
return void
        public virtual void Rebuild(CanvasUpdate update)
        {
            if (!this.canvasRenderer.cull)
            {
                if (update == CanvasUpdate.PreRender)
                {
                    if (this.m_VertsDirty)
                    {
                        this.UpdateGeometry();
                        this.m_VertsDirty = false;
                    }
                    if (this.m_MaterialDirty)
                    {
                        this.UpdateMaterial();
                        this.m_MaterialDirty = false;
                    }
                }
            }
        }

Usage Example

コード例 #1
0
 static public int Rebuild(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.UI.Graphic      self = (UnityEngine.UI.Graphic)checkSelf(l);
         UnityEngine.UI.CanvasUpdate a1;
         a1 = (UnityEngine.UI.CanvasUpdate)LuaDLL.luaL_checkinteger(l, 2);
         self.Rebuild(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
All Usage Examples Of UnityEngine.UI.Graphic::Rebuild