UnityEngine.UI.Graphic.OnRebuildRequested C# (CSharp) Method

OnRebuildRequested() public method

public OnRebuildRequested ( ) : void
return void
        public virtual void OnRebuildRequested()
        {
            foreach (MonoBehaviour behaviour in base.gameObject.GetComponents<MonoBehaviour>())
            {
                MethodInfo method = behaviour.GetType().GetMethod("OnValidate", BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
                if (method != null)
                {
                    method.Invoke(behaviour, null);
                }
            }
        }

Usage Example

コード例 #1
0
 static public int OnRebuildRequested(IntPtr l)
 {
     try{
         UnityEngine.UI.Graphic self = (UnityEngine.UI.Graphic)checkSelf(l);
         self.OnRebuildRequested();
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }