UnityEngine.UI.Graphic.UpdateGeometry C# (CSharp) Method

UpdateGeometry() protected method

protected UpdateGeometry ( ) : void
return void
        protected virtual void UpdateGeometry()
        {
            if (((this.rectTransform != null) && (this.rectTransform.rect.width >= 0f)) && (this.rectTransform.rect.height >= 0f))
            {
                this.OnPopulateMesh(workerMesh);
            }
            List<Component> results = ListPool<Component>.Get();
            base.GetComponents(typeof(IMeshModifier), results);
            for (int i = 0; i < results.Count; i++)
            {
                ((IMeshModifier) results[i]).ModifyMesh(workerMesh);
            }
            ListPool<Component>.Release(results);
            this.canvasRenderer.SetMesh(workerMesh);
        }